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Call of Duty Black Ops 2 Review & Unboxing by DJ Skee

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Watch the world famous DJ Skee as he reviews and unboxes Call of Duty: Black Ops II before it is officially released.

The story of Call of Duty: Black Ops II takes place across two separate arcs, one recounting events in the 1980s, and the other following characters in the year 2025. Departing from the notorious linear campaign style of past Call of Duty games, Treyarch has decided to take a non-linear and sandbox approach to Call of Duty: Black Ops II, (meaning no back-to-back missions with the same outcome every time replayed) instead the old linear style has been dropped in favor of “a more open ended campaign that relies heavily on player choice.”

Call of Duty: Black Ops 2, a first-person shooter video game developed by Treyarch and published by Activision. This is the ninth main installment for the Call of Duty franchise and is the sequel to Call of Duty: Black Ops. It is the first game made by Treyarch to be set in the future, and also the first direct sequel produced for the series by the studio.

The multiplayer portion of Black Ops II takes place in the near future setting of 2025. The multiplayer development team is challenging their assumptions on multiplayer, taking a “one size does not fit all” approach. They are pulling and re-examining the multiplayer features, such as create-a-class and killstreaks. The Create-a-Class was changed to a 10 point system; players are given 10 points to use on weapons, attachments, and perks, each costing 1 point. The game also introduces Wildcards, players can choose up to 3, which allows players to break the rules of create-a-class by either, having three attachments on their primary weapon, two perks of the first tier, or more lethal grenades, but more points are used.

The multiplayer portion of Black Ops 2 takes place in the near future setting of 2025. The multiplayer development team is challenging their assumptions on multiplayer, taking a “one size does not fit all” approach. They are pulling and re-examining the multiplayer features, such as create-a-class and killstreaks. The Create-a-Class was changed to a 10 point system; players are given 10 points to use on weapons, attachments, and perks, each costing 1 point. The game also introduces Wildcards, players can choose up to 3, which allows players to break the rules of create-a-class by either, having three attachments on their primary weapon, two perks of the first tier, or more lethal grenades, but more points are used.

The Zombies mode from Call of Duty: World at War and Call of Duty: Black Ops is set to return in Black Ops II with numerous additions and changes, such as it running on the game’s multiplayer engine rather than a modified single-player engine which lets it support twice as many zombies and twice as many players as before and the inclusion of Theater Mode. Rather than a four player co-op, the game has set to put in an eight player co-op. While specific gameplay and story-related elements have yet to be announced, a promotional poster for the game depicts an unknown woman holding the head of a zombie, as well as a Winchester rifle and a sword, which is hanging on her right leg.

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